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    <title><![CDATA[Noob Incremental Wiki News]]></title>
    <link>https://noobincrementals.wiki/news/</link>
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    <description><![CDATA[Patch notes, event summaries, and balance changes for Noob Incremental on Roblox.]]></description>
    <language>en-us</language>
    <lastBuildDate>Mon, 22 Jun 2026 02:25:01 GMT</lastBuildDate>
    <item>
      <title><![CDATA[The Lab Update — Version 1.0 Live]]></title>
      <link>https://noobincrementals.wiki/news/lab-update-may-2026/</link>
      <guid isPermaLink="true">https://noobincrementals.wiki/news/lab-update-may-2026/</guid>
      <pubDate>Sat, 30 May 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Version 1.0 lands with the Lab research meta, Prism currency, Rune Enchant Token balancing, and the Endgame Layer automation pass. The Lab Update is the first post-launch balancing pass from Ghoulax Games. It introduces Prism, a specialized meta-currency tied to Lab research projects that augments late-game infrastructure. The update also rebalances the Enchant Token economy so Epic and Legendary Runes feel more rewarding without trivializing Shadow-tier RNG. For most players the actionable change is in the Endgame Layer: Auto Buy Noobs now allocates idle Oof more efficiently, so AFK runs compound faster. Players running the Roblox Plus subscription receive a permanent +10% Prism acquisition bonus, compounding with the Prism Master gamepass.]]></description>
      <category><![CDATA[Update]]></category>
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    <item>
      <title><![CDATA[13K CCU Milestone — Codes 2KCCU through 13KCCU]]></title>
      <link>https://noobincrementals.wiki/news/ccu-milestone-codes-june-2026/</link>
      <guid isPermaLink="true">https://noobincrementals.wiki/news/ccu-milestone-codes-june-2026/</guid>
      <pubDate>Thu, 18 Jun 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[Twelve CCU milestone codes are now active. Combined value is roughly 585 Enchant Tokens and 125 Tickets — enough to heavily subsidize a Rune Rolling Session. Concurrent user (CCU) milestone codes are the developer's reward loop for hitting community engagement targets. Redeem them all in one batch before opening the Rune menu. Pair the milestone codes with the +10% Discord community Rune Luck and +10% Roblox Group Rune Speed modifiers to maximize yields per Ticket. Top up with the labupdate, YouFoundMe, GetBetterSon, and BAZALRIGHT community codes for a guaranteed sub-second rolling session. Reminder: these codes do not pause during prestige, so time them just before a prestige reset for compounding benefits on the next run.]]></description>
      <category><![CDATA[Event]]></category>
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    <item>
      <title><![CDATA[Shadow Rune — Confirmed Drop Rate & Strategy]]></title>
      <link>https://noobincrementals.wiki/news/shadow-rune-data-june-2026/</link>
      <guid isPermaLink="true">https://noobincrementals.wiki/news/shadow-rune-data-june-2026/</guid>
      <pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate>
      <description><![CDATA[The Shadow Rune sits at a confirmed ~0.001% baseline drop rate — roughly 1 in 100,000. We break down the math and which potions actually help. Shadow is the documented ceiling of the standard rolling pool. The baseline rate (~0.001%) makes it effectively a chase item rather than a deterministic unlock. Activating the Double Rune Luck Potion, joining the Discord (hard-coded +10% Rune Luck), and joining the official Roblox Group (+10% Rune Speed) compresses the curve meaningfully. Plan sessions with the Rune Probability Calculator so you don't burn Tickets blindly. The tool exposes the expected value of your buff stack and the realistic per-session hit rate. Most players will never roll Shadow. That's by design — the chase contributes to the Endgame Layer leaderboard economy.]]></description>
      <category><![CDATA[Guide]]></category>
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